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Commander Tzu
L.O.T.I.S. RISE of LEGION
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Posted - 2013.07.04 17:27:00 -
[1] - Quote
I can confirm this bug, I have armor tanks and shields tanks and I was just in a domination battle with a Madrugar and saw this happen. I let a swarm launcher soldier get my armor down to about 1400 out of 6000, after killing the guy I drove back to my red line to make sure I could pay attention to it and sure enough every second I was repped for fifteen seconds. The armor repper actually got me to full health before it ran out of pulses. I tried this again just to be sure and this time I was actually able to repair myself so fast I was out repping swarms. CCP please fix this bug, I like my armor tanks but I also like my shield tanks, right now shield tanks can't really do much to armor tanks because of this bug (among other things). |
Commander Tzu
L.O.T.I.S. RISE of LEGION
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Posted - 2013.07.07 00:21:00 -
[2] - Quote
I actually agree with buffing shield boosters to bring them on par with the way armor reppers are working currently, at least until AV weapons are balanced out. |
Commander Tzu
L.O.T.I.S. RISE of LEGION
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Posted - 2013.07.21 08:52:00 -
[3] - Quote
MarasdF Loron wrote:
So you are saying that since shields would repair for 1640hp over 5 seconds it would be worse than 2070hp over 15+3 seconds? That's 3280hp over 40 seconds and 4140hp over 60+6 seconds. On average that's 4920hp/min+1320hp/min (passive) shields and 3763hp/min armor. I don't see how armor is superior in any way? Also Shields take more damage from Flux Grenades and equal damage from Forge Guns, armor takes more damage from Swarms and AV Grenades. So basically, shield tanks are the only viable tanks after that fix.
Shields take more damage from Forge than armor. Also, when comparing shield vs armor tanks you need to take into account armor tanks usually have more EHP since they generally have more raw hp and resist. Taking that into account you see that Armor tanks usually need to inflict less damage overall than a shield tank if they are shooting each other, with rail gun fights this is more obvious as a shield shooting an armor tank will do less damage relative to the EHP and an Armor tank vica versa. It's true shield tanks can stack damage mods to over come this, but not without giving up either a good chunk of their raw hp, resist, or both. Now when talking about a rail tank versus a blaster or blaster maddy vs missle logi there are other factors that are more important, namely range dictation, so this is much less than an issue. Plus, you have to take into account armor tanks can rely on supply depots or friendly logis (which when I run my maddy I usually have in my top blaster) to offset those figures. I run both shield tanks and armor tanks and I think if this is fixed it would make shield vs armor tanking more in line with what it was supposed to be, armor tanks able to stay in the fight longer against a shield tank but longer to rep unless they use a supply depot or friendly logi and shield tanks needing to use their mobility and quick shield boost to make sure they can get the first shot against the armor tank and if they need to move to a new position, they can arrive with full shields. Now, this says nothing about the proto AV weapons out there and that's a whole other discussion. |
Commander Tzu
L.O.T.I.S. RISE of LEGION
4
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Posted - 2013.07.21 14:50:00 -
[4] - Quote
Harpyja wrote:Commander Tzu wrote:MarasdF Loron wrote:
So you are saying that since shields would repair for 1640hp over 5 seconds it would be worse than 2070hp over 15+3 seconds? That's 3280hp over 40 seconds and 4140hp over 60+6 seconds. On average that's 4920hp/min+1320hp/min (passive) shields and 3763hp/min armor. I don't see how armor is superior in any way? Also Shields take more damage from Flux Grenades and equal damage from Forge Guns, armor takes more damage from Swarms and AV Grenades. So basically, shield tanks are the only viable tanks after that fix.
Shields take more damage from Forge than armor. Also, when comparing shield vs armor tanks you need to take into account armor tanks usually have more EHP since they generally have more raw hp and resist. Taking that into account you see that Armor tanks usually need to inflict less damage overall than a shield tank if they are shooting each other, with rail gun fights this is more obvious as a shield shooting an armor tank will do less damage relative to the EHP and an Armor tank vica versa. It's true shield tanks can stack damage mods to over come this, but not without giving up either a good chunk of their raw hp, resist, or both. Now when talking about a rail tank versus a blaster or blaster maddy vs missle logi there are other factors that are more important, namely range dictation, so this is much less an issue. Plus, you have to take into account armor tanks can rely on supply depots or friendly logis (which when I run my maddy I usually have in my top blaster) to offset those figures. I run both shield tanks and armor tanks and I think if this is fixed it would make shield vs armor tanking more in line with what it was supposed to be, armor tanks able to stay in the fight longer against a shield tank but longer to rep unless they use a supply depot or friendly logi and shield tanks needing to use their mobility and quick shield boost to make sure they can get the first shot against the armor tank and if they need to move to a new position, they can arrive with full shields. Now, this says nothing about the proto AV weapons out there and that's a whole other discussion. I take it you are for this "fix". Let me tell you what the real fix should be, like it or not. Buff shield boosters so they can provide burst tanks (say 5000 shield in 5 seconds). Buff shield hardeners. Buff shield recharge so it is based on time. Voila. Shields are on equal ground with armor.
Lolz, never said I was for this "fix". People seem to think that this fix will make Maddys fall to Logis like crazy and that's just not true. The biggest problem affecting tank balancing is their balancing vs AV weapons, namely the fact that we are stuck with Standard level hulls against Prototype level AV. All I am saying is that if this "fix" is implemented it would fix the tank vs tank balance while destroying any semblance of armor tank vs AV balance. I have actually posted on other threads I would rather have it stay the same and have shields buffed to be the burst tanks they were meant to be, it would bring tank vs tank combat in line with what it was meant to be and also give both tanks an actual chance against one guy with a nanohive and invisible swarms. |
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